Mobile Interactive Storytelling
The home of interactive fiction on your mobile phone. Simply register, browse for titles then download these great value stories to your phone or PC.
A moook has a style of writing that has its own particular set of do's and don'ts and things to consider. We provide these here as suggestions to assist you in writing mobile interactive fiction and enter our competition.
Mobile interactive fiction (mifiction) harks back to the old style gamebooks of the 1980s but in a more literate manner and without the dice-rolling and statistics crunching that they required. By using the capabilities of mobile phones and PDAs the reader can read the stories anywhere and without having to carry an ebook reader, or even an ordinary book itself.
Do's and Don'ts:
Aim for each section to be on average 150 - 200 words long.
This is ideal for reading on a small screen without too much scrolling.
The maximum should be no more than 300 words.
A mifiction complete
story should be around 25,000 words in total. This is split into around
10 chapters with 10 to 15 sections within each chapter. Each chapter is
therefore about 2,500 words long and is about manageable for the average
person to read in a typical session on a mobile phone.
Story branching
is critical to putting the "interactive" in mobile interactive fiction.
However, be careful not to branch away too much and try to bring branches
back to the main flow of the story. If you don't, you'll find that the
amount of words you have to write will become enormous.
To assist
you in creating your story branches and keeping track of them, we
recommend using flow charts. These let you visualise your story and
the different paths the reader can take through it. You might just
use section numbers in your flow chart:
Or you might include the entire text for your sections:
With such a limited amount of text available in a mifiction story
you don't have any words to waste. Try to make each section interesting,
exciting, or funny to keep the reader's attention. Err on the side of more
action rather than less.Each choice presented to the reader must be logical
and allow him or her to make an informed decision.
If you're unsure
of how mifiction chapter can be structured, take a look at our example.
It's the first chapter of a mifiction called Three Tears.
Most
importantly, do have fun when you write. mifiction stories should be
fun to read and with all the options open to you as a writer (can't
decide on which ending to use? then use both!) they certainly should be fun to write...
mifiction launches interactive novels http://bit.ly/dw3dBh
:: easierfinance Wed, 28 Apr 2010 14:50:47RT @thebluedoor: Looking forward to telling people about mifiction and its interactive fiction moooks *client* - plans shaping up nicely :-)
:: GeorgeLMoore Mon, 01 Feb 2010 10:40:46RT @RobertaK: Mifiction: mobile interactive storytelling: read --or write! check it out http://goo.gl/aaqv
:: rangerj Wed, 28 Apr 2010 13:33:50Most mobile devices, with Internet access, are supported including Smart Phones, BlackBerrys, iPhones etc. Moooks are av.....
2010-03-29 11:58:26The new mifiction website was officially launched yesterday and PR campaign is underway. mifiction has 10 new mobile boo.....
2010-04-22 06:48:23OS Ticket implemented for customer support instead of using email contact. This is a perfect compliment to mifiction as .....
2010-03-11 13:29:36